Gamification in Education: Enhancing Student Motivation and Engagement

Authors

  • Jamie Perez
  • Rowan Turner
  • Morgan Lewis

Keywords:

Gamification, Student Motivation, Engagement, Curriculum Design, Learning Activities

Abstract

This study investigates the role of gamification in educational settings, focusing on how game-like elements can be incorporated into the curriculum to boost student motivation and engagement. By examining various educational models that have successfully implemented gamification, the article provides insights into the potential benefits and challenges of this approach. The research concludes that gamification, when applied effectively, can lead to increased student participation and enjoyment in learning activities.

Author Biographies

Jamie Perez

PhD
University of Toronto
27 King's College Cir, Toronto, ON M5S, Canada

Rowan Turner

PhD
Humboldt University of Berlin
Unter den Linden 6, 10099 Berlin, Germany

Morgan Lewis

PhD
University of Tokyo
7 Chome-3-1 Hongo, Bunkyo City, Tokyo 113-8654, Japan

References

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МАМАЖУСУПОВА, М., & ЛУТФИЛЛА, У. С. И. АРАБАЕВ АТЫНДАГЫ КЫРГЫЗ МАМЛЕКЕТТИК УНИВЕРСИТЕТИНИН ЖАРЧЫСЫ. И. АРАБАЕВ АТЫНДАГЫ КЫРГЫЗ МАМЛЕКЕТТИК УНИВЕРСИТЕТИНИН ЖАРЧЫСЫ Учредители: Киргизский государственный университет им. И. Арабаева, (1/1), 555-564.

Stoilova, E. (2020). Social-Sexual Education: Of Students and Youth with Multiple Disabilities. LAP LAMBERT Academic Publishing.

Published

2024-10-01

Issue

Section

Articles