Gamification in Education: Enhancing Student Engagement

Authors

  • Kim Rodriguez
  • Dana Roberts
  • Jesse Evans

Keywords:

gamification, education, engagement, learning, motivation

Abstract

This article explores the application of gamification techniques in educational settings to enhance student engagement and learning outcomes. By analyzing various case studies from primary to tertiary education levels in North America and Asia, the research demonstrates how game elements can make learning more interactive and enjoyable. The paper also discusses the psychological principles behind gamification and its impact on motivation, retention, and performance. These findings inform educators about effective strategies for integrating game-based learning in curricula.

Author Biographies

Kim Rodriguez

PhD in Educational Psychology
Stanford University
Stanford, CA, United States

Dana Roberts

PhD in Instructional Design
Taras Shevchenko National University of Kyiv
Kyiv, Ukraine

Jesse Evans

EdD
University of Tokyo
Tokyo, Japan

References

Кедейбаева, Д. А., & Кедейбаева, М. А. НАУКА, НОВЫЕ ТЕХНОЛОГИИ И ИННОВАЦИИ КЫРГЫЗСТАНА. НАУКА, НОВЫЕ ТЕХНОЛОГИИ И ИННОВАЦИИ КЫРГЫЗСТАНА Учредители: ОО" Общественная Академия ученых Кыргызской Республики", (5), 128-131.

Кедейбаева, Д. А. (2014). Табигый билимдер багытында математика курсун окутуунун айрым бир усулдары. КББА нын кабарлары, (4-31), 33.

Published

2024-12-27

Issue

Section

Articles